Mirari Arossa

"Fate often leads us in strange directions, doesn't it?" —Mirari

Appearance
Mirari is a short human with fair skin and medium length curly blonde hair, which he keeps tied back in a ponytail on occasion. Whenever his metamagical abilities aren't active, Mirari keeps one of his eyes hidden behind a simple white eye-patch with a flower embroidered over where the pupil would sit.

Mirari wears a ruffle sleeved white shirt beneath a long floral embroidered waistcoat with tight sleeves, the buttons at the wrists left undone to display the ruffles of the shirt below. The waistcoat fits closely to Mirari’s body and clings tight at his waist, flaring out over the hips in flaps. Over this floral waistcoat, Mirari wears a long, dull purple overcoat, not a single button secured so as to display the layers below it. This coat has the same collarless neck as that below it, yet it has larger buttons and fuller sleeves ending in thick, turned back cuffs, several inches deep. A ruffled jabot is attached to the single collar provided by the white shirt beneath his layers of coats, South of the coats and ruffles, he wears simple breeches with long stockings rolled up over the knee, each with garters wrapped twice around the stocking’s tops to secure them in place. His heeled shoes are fastened with buckles, and are composed of a glossy black leather.

Personality
Mirari is often friendly and charming to those he meets, showering them with smiles, gifts, and compliments. Possessing a genuine curiosity, he does his best to get to know stranger and companion alike through questions, small talk, and the occasional game. Extremely empathetic, Mirari generally does his best to put others at ease, and is always willing to help others in the event they should meet trouble. Mirari has a strong sense of fair play, and generally attempts to find the most equitable solution to arguments.

Despite this charm, Mirari is driven by a fatalistic belief that his and everyone else's fates were determined from birth and are inescapable. He gladly shares his philosophy with those he meets, often telling them when they are straying from the paths that have been set out for them. He believes that the world functions best when chaos is kept under control and everyone knows their place. Feeling that the outcome of his entire life been preordained and that struggling to find his own path is futile, Mirari often leaves others to make decisions for him. His belief in destiny has led him to be cruel to his crew-mates in the past, namely to Mireille and Z.

Mirari frequently struggles in social situations, due to the majority of his socialization being in a professional context. In Session 6: Shore Leave, Mirari invited Mireille to meet with the Lucia family, only to withdraw the invitation, re-invite her, and then rescind the offer one final time. In Session 12: Shark Bones, Mirari gave Ducat a handmade coat, accompanied with an awkward statement about how he would do the same for "literally anyone". Mirari has few true friends due to his awkwardness, but is quickly becoming close with the crew members of the Mistral.

Those who know him for extended periods of time will find that he can be extremely moody, never able to hold back his emotions for long. This most frequently culminates in tears, and the occasional unexpected burst of magic.

Backstory
Mirari was raised at the Gillray Orphanage, located in an old neighborhood in the Blue District of Soleil. Though he never knew his parents, he entertained a fantasy that his parents were wealthy play actors from the Soleil's Silver District, and that they’d simply placed him in the care of the Gillray Orphanage in order to ensure he grew up humble, rather than to be spoiled by the life they’d return to whisk him away to.

Mirari became determined to pull himself from his humble position through his own merit, teaching himself to read and write the elvish dialect favored by the Soleilan aristocracy from books stolen off the shelves of Madam Gillray’s own quarters. He was a prodigious learner, and though often reprimanded for pilfering the shelves of the orphanage, he became nearly as adept at taking and hiding as he was at pouring over the information inside. Never able to maintain a lie, however, when Madam Gillray discovered one of Mirari’s hidden caches of pilfered papers, his ambitions rushed from his mouth faster than he could halt their flow, explaining his belief that if he just studied and learned and tried hard enough, he’d have to be allowed into the Gold District. Madam Gillray loudly reprimanded Mirari’s pride and naivete, scolding him that the Gods have distributed the people of the earth into these different ranks, formally putting the poor under the superintendency and patronage of the rich. No matter what he did, no matter how hard he tried, his fate was already determined, and it was an act of pride against the Istus herself to alter it. It was at this point of emotional turmoil for Mirari that he displayed the first signs of his magical inclination, weeping brilliant gold tears and unintentionally freezing all of the water in the orphanage.

Though the exact circumstances are currently unknown to the rest of the party, at some point Mirari was taken in by Marquis Rosier Arossa, the Director of Shipping for the Earl Grey Trading House. Mirari was trained as a supervisor for the Earl Grey Trading House, and was taught the ins and outs of naval navigation and professional dealings. Mirari was aboard an Earl Grey ship when attacked by The Hunter's Claw. While the majority of the crew was given the opportunity to sink or swim with the wreckage of the ship, Mirari was bound, shackled, and then tossed from a rowboat onto a dry and dusty sandbar with a bottle of rum and a pistol with a single shot. It was at this point where he was discovered and rescued by the crew of the Mistral.

Campaign Arc One: Siren's Song
In Session 2: All Aboard, the crew of the Mistral discovered Mirari marooned on a sandbar. When the Mistral was attacked by an Iron Shark, Mirari revealed his arcane abilities when aiding the crew in combating the beast.

In Session 3: So No Head?, Mirari aided the rest of the crew in slaying the Iron Shark. Upon the arrival of the Mistral in Black Bay, Mirari visited the market alongside a few other crew members in an attempt to locate an Earl Grey Trading House affiliated building so as to make them aware of his situation. What he soon learned was that Black Bay was too small to maintain a consistent Earl Grey presence, and the only other vessel affiliated with them in the port was empty, it's crew journeying to Lageto. With this revelation, he decided it was in his best interest to stay with the crew of the Mistral under the employment of Captain Gore, until a suitable Earl Grey presence could be located. He spent the remainder of his time at the market purchasing fabric. Upon reconvening with Ducat and Z at the Barricade Tavern, he and the the former, along with EFAIN, made a detour to visit the West River Spirits House under the guise of a trade meeting in order to score free rum (this would later come back to haunt the trio for the remainder of their time in Black Bay). In an attempt to bond with his party members, Mirari suggested that the crew of the Mistral all purchase one room at the Barricade Tavern and have a "slumber party", though not a single crew member took him up on this offer.

In Session 4: There's Two of Them!, despite the setbacks in bonding with his crew mates the night before, Mirari bid good morning to all of his crew mates who could safely consume food (which is all of them with the exception of EFAIN) by purchasing breakfast for each of them from the Barricade Tavern. When the party later began the trek to Blackhollow, the topic of family and siblings came about, where Mirari revealed that he was raised among many other children he considers to be his siblings at Madame Gillray's Orphanage.

Exploring the ruined Blackhollow in Session 5: How to Train Your Spider, Mirari and the rest of the crew of the Mistral encountered a Phase Spider after solving the puzzle keeping the complex sealed off. Hoping to avoid combat as much as possible, Mirari ran down an ill lit tunnel, landing his foot directly onto a bear trap, trapping himself instantly. With the aid of EFAIN, Mirari was freed and the duo set about attempting to block the choke-point of the hallway with a bookshelf so that the party could put a barrier between them and the ethereal traveling arachnid that pursued them. This plan was cut short when the two heard the cry of Z, who had ran further down then tunnel and was downed by a swinging blade trap. Mirari rushed to Z's aid, stabilizing their woulds with torn pieces of his bedroll. It was at this point that the Phase Spider shifted back onto the Material Plane right in front of the two wounded explorers, with the majority of the party distanced significantly. Mirari noticing the spider's wounds and recognizing its fear made a careful effort to show the spider that he and the rest of the party meant it no further harm, and slowly and carefully made of show of dressing the spider's wounds (thanks to a natural 20 on his Animal Handling roll). No longer hostile, the spider shifted to the Ethereal Plane once again, leaving the party to rest and explore the complex further. When the party discovered the tapestry puzzle, it was Mirari who stayed behind to complete the unfinished works depicting deivinity, and thus finding the key leading to the inner sanctum of Blackhollow. It was here that the Phase Spider that the party befriended reappeared before the larger spider nested here, seemingly advocating on the party's behalf before both beings phased eslewhere.

In Session 6: Shore Leave,

Ahtziri "Z" Nošticov
From the time he stepped onboard the Mistral, Mirari has attempted to do whatever he could to bring himself closer to Z, who remained standoffish and resistant to Mirari's efforts. For a brief time following Session 5: How to Train Your Spider, it seemed that Mirari and Z were growing closer following Mirari risking his life to bandage Z following the horrible wound they received from a hidden trap in Blackhollow. However, after the messily handled jailbreak and Mirari's public disdain and threats towards the pirates of the Silverfish shown in Session 9: Split Party, it became clear that Mirari and Z were not fated to be friends. Though Mirari risked his life to help Z a second time in Session 13: Enter the Ring, jumping onto the sea serpent attempting to consume them, Z made it clear that they did not want his help following the incident. The tensions between Mirari and Z boiled over in Session 14: Fragile Tempers, with Mirari finally recklessly challenging Z to a one-on-one battle following a heated argument over destiny, leading Z to beat Mirari into unconsciousness in a matter of twelve seconds. Though Mirari feels that he's learned a great deal about how choice factors into destiny from Z, he despises them wholly now.

Ducat Bucket
Initially bonding over their mutual interest in nature in a conversation on the streets of Black Bay, Ducat has quickly become one of Mirari's most trusted friends. Mirari invited Ducat to accompany him and EFAIN to visit the West River Spirits Distillery, and later to meet with the Lucia family in Session 6: Shore Leave, where he was grateful to have their help in negotiating a deal with them. In Session 7: Web of Intrigue, Ducat was the one to win Mirari's treasure hunt, and later received a handmade coat from Mirari as a reward. In Session 11: Order in the Court, Mirari and Ducat alike were both sentenced to jail time for their crimes against the city of Black Bay, and together managed to escape along with Sasha through a combination of their magical abilities. Mirari is the only party member aware that Ducat was the one who ignited the Distillery fire. Following his defeat to Z in Session 14: Fragile Tempers, Ducat and Mirari had a conversation about their pasts, and Mirari was grateful that Ducat wasn't upset with him for his rash behavior.

EFAIN
Perhaps Mirari's closest friend on the Mistral, EFAIN has been a constant presence in Mirari's life since he began his time with the Mistral. EFAIN joined Mirari and Ducat for their tour of the West River Spirits Distillery, and when Mirari faltered in his negotiations with the Lucia family in Session 6: Shore Leave, EFAIN was able to help pick up on the points Mirari neglected. Mirari and EFAIN left as an unchecked duo can often lead to disastrous scenarios, such as the messy jailbreak in Session 9: Split Party, which left both Mirari and EFAIN as wanted individuals in the village of Black Bay, and drawing the anger of the rest of the party. EFAIN saved Mirari's life from Warden Hays, and though they've claimed to have only done so as he was more useful alive, Mirari has doubts that this was the only reason. In Session 10: A Burning Resolution and Session 11: Order in the Court, EFAIN takes full responsibility for the jailbreak, earning Mirari's respect. EFAIN healed Mirari to consciousness in Session 14: Fragile Tempers, and comforted him after the fight. Mirari would later go on to defy fate in order to save the unconscious EFAIN from the maw of the Crowcadile, healing them to consciousness. Session 15: Roundabout saw the pair fighting a Chuul, and Mirari doing his best to comfort EFAIN following their moment of heightened aggression towards the beast.

Mireille
Mirari and Mireille's friendship has been characterized by a history of jokes, bets, and a mutual inability to swim. Following Miereille's firing in Session 10: A Burning Resolution, Mirari offered to put in a word with the Earl Grey Trading House and getting her hired aboard one of their ships to work alongside him. In Session 11: Order in the Court, Mireille was the only party member to personally visit Mirari and Ducat in the Black Bay jail, opening the door to communicating with Mirari through use of his Message spell, and helping them make plans following their jailbreak. Mirari hasn't spoken to Mireille since being needlessly cruel to her during his argument with Z, where he stated that she'd have to stop running from her past and be resigned to her fate the same way that he was. Though he feels bad for how he treated her, he's unsure where to begin in the process of making amends.